• Introduction
  • Server
    • [S] alt.clearEveryTick
    • [S] alt.clearInterval
    • [S] alt.clearNextTick
    • [S] alt.ClearTimeout
    • [S] alt.emit
    • [S] alt.emitAllClients
    • [S] alt.emitClient
    • [S] alt.everyTick
    • [S] alt.getNetTime
    • [S] alt.getResourceExports
    • [S] alt.getResourceMain
    • [S] alt.getResourcePath
    • [S] alt.hash
    • [S] alt.hasResource
    • [S] alt.log
    • [S] alt.logError
    • [S] alt.logWarning
    • [S] alt.nextTick
    • [S] alt.on
    • [S] alt.once
    • [S] alt.onceClient
    • [S] alt.onClient
    • [S] alt.restartResource
    • [S] alt.setInterval
    • [S] alt.setPassword
    • [S] alt.setTimeout
    • [S] alt.startResource
    • [S] alt.stopResource
    • [S] alt.version
  • Client
    • [C] alt.addGxtText
    • [C] alt.beginScaleformMovieMethodMinimap
    • [C] alt.clearEveryTick
    • [C] alt.clearInterval
    • [C] alt.clearNextTick
    • [C] alt.clearTimeout
    • [C] alt.doesConfigFlagExist
    • [C] alt.emitServer
    • [C] alt.everyTick
    • [C] alt.gameControlsEnabled
    • [C] alt.getConfigFlag
    • [C] alt.getCursorPos
    • [C] alt.getGxtText
    • [C] alt.hash
    • [C] alt.log
    • [C] alt.logError
    • [C] alt.logWarning
    • [C] alt.on
    • [C] alt.setInterval
    • [C] alt.setTimeout
    • [C] alt.setWeatherCycle
    • [C] alt.takeScreenshot
    • [C] alt.takeScreenshotGameOnly
  • Bootcamp
    • 001 - The alt:V Client
    • 002 - alt:V Client Configuration
    • 003 - alt:V Server Binaries
    • 004 - Running Server Binaries
    • 005 - Understanding Resource Structure
    • 006 - Creating a Resource
    • 007 - Adding a Resource
    • 008 - Understanding VSCode & Javascript
    • 009 - Spawning the Player
    • 010 - Respawning the Player
    • 011 - Spawning a Vehicle
    • 012 - Installing a Chat Resource
    • 013 - Writing Commands
  • Concept
    • How to import alt:V natives
    • How to import alt:V packages
    • MongoDB Database
    • Radians and Degrees
    • Migrating from RAGE:MP
    • Server Events
    • Script ID
    • Using Events
    • What is Synchronized?
  • Snippet
    • Cayo Perico Island
    • Flickering Webview
    • Forward Vector of Entity
    • Using Help Text
    • Create a Marker
    • Create a Notification
    • Encryption / Password Hashing
    • Player Spotlight
    • How to Prototype Classes
    • Request Model
    • Pure JS SHA256
    • How to Create 2D & 3D Text Labels
    • How to use alt:V Voice
    • Teleport to Waypoint
  • Table
    • Cause of Death
    • GTA:V Controls
    • Explosion Types
    • Frontend Sounds
    • Missing Interiors - IPLs
    • Ped Bones
    • Vehicle Bones
    • Vehicle Color IDs
    • Vehicle Mods
    • Vehicle Seats
    • Vehicle Window Tint
    • Weapon Components
    • Weapon Pickups
    • Weapon Tint
    • Weapon List
    • Weather IDs
  • Mapping
    • Connecting 2 MLOs
    • Mapping Credits
    • Glass for MLOs
    • Lighting Flags
    • Creating MLO / Interior Lights
    • Mapping Links
    • Mapping Tips
    • Mirrors for MLOs
    • MLO Room Flags
    • Occlusions
    • Particle List
    • Portal Coordinates
    • Portal Flags
    • Mapping Setup
    • MLO Template Files
    • MLO Texture Information
    • Time Flags
    • Timecycle for Lighting
    • Vertex Colors
    • YMAP Flags
    • YTYP Flags
  • Natives
    • native.removeIpl
  • Player Server
    • [S] player.armour
    • [S] player.authToken
    • [S] player.clearBloodDamage
    • [S] player.currentWeapon
    • [S] player.dimension
    • [S] player.entityAimingAt
    • [S] player.flashlightActive
    • [S] player.getMeta
    • [S] player.getStreamSyncedMeta
    • [S] player.getSyncedMeta
    • [S] player.giveWeapon
    • [S] player.health
    • [S] player.hwidExHash
    • [S] player.hwidHash
    • [S] player.id
    • [S] player.ip
    • [S] player.kick
    • [S] player.maxArmour
    • [S] player.maxHealth
    • [S] player.model
    • [S] player.name
    • [S] player.netOwner
    • [S] player.ping
    • [S] player.pos
    • [S] player.removeAllWeapons
    • [S] player.removeWeapon
    • [S] player.rot
    • [S] player.seat
    • [S] player.setDateTime
    • [S] player.setMeta
    • [S] player.setStreamSyncedMeta
    • [S] player.setSyncedMeta
    • [S] player.setWeather
    • [S] player.socialId
    • [S] player.spawn
    • [S] player.valid
    • [S] player.vehicle
    • [S] player.visible
  • Player Client
    • [C] player.aimPos
    • [C] alt.Player.all
    • [C] player.armour
    • [C] player.entityAimingAt
    • [C] player.flashlightActive
    • [C] player.getMeta
    • [C] player.getStreamSyncedMeta
    • [C] player.getSyncedMeta
    • [C] player.headRot
    • [C] player.health
    • [C] player.id
    • [C] player.isAiming
    • [C] player.isInRagdoll
    • [C] player.isTalking
    • [C] alt.Player.local
    • [C] player.maxArmour
    • [C] player.maxHealth
    • [C] player.micLevel
    • [C] player.model
    • [C] player.moveSpeed
    • [C] player.name
    • [C] player.pos
    • [C] player.rot
    • [C] player.scriptID
    • [C] player.seat
    • [C] player.setMeta
    • [C] player.valid
    • [C] player.vehicle
    • [C] player.visible
  • Vehicle Server
    • [S] activeRadioStation
    • [S] bodyAdditionalHealth
    • [S] bodyHealth
    • [S] customPrimaryColor
    • [S] customSecondaryColor
    • [S] customTires
    • [S] darkness
    • [S] dashboardColor
    • [S] daylightOn
    • [S] destroyed
    • [S] dirtLevel
    • [S] doesWheelHasTire
    • [S] driver
    • [S] engineHealth
    • [S] engineOn
    • [S] flamethrowerActive
    • [S] frontWheels
    • [S] getAppearanceDataBase64
    • [S] getArmoredWindowHealth
    • [S] getArmoredWindowShootCount
    • [S] getAttached
    • [S] getAttachedTo
    • [S] getBumperDamageLevel
    • [S] getDamageStatusBase64
    • [S] getDoorState
    • [S] getExtra
    • [S] getGamestateDataBase64
    • [S] getHealthDataBase64
    • [S] getMod
    • [S] getModsCount
    • [S] getPartBulletHoles
    • [S] getPartDamageLevel
    • [S] getScriptDataBase64
    • [S] getWheelHealth
    • [S] handbrakeActive
    • [S] hasArmoredWindows
    • [S] headlightColor
    • [S] interiorColor
    • [S] isLightDamaged
    • [S] isRoofOpened
    • [S] isSpecialLightDamaged
    • [S] isWheelBurst
    • [S] isWheelDetached
    • [S] isWheelOnFire
    • [S] isWindowDamaged
    • [S] isWindowOpened
    • [S] lightsMultiplier
    • [S] livery
    • [S] lockState
    • [S] manualEngineControl
    • [S] modKit
    • [S] modKitsCount
    • [S] neon
    • [S] neonColor
    • [S] nightlightOn
    • [S] numberPlateIndex
    • [S] numberPlateText
    • [S] pearlColor
    • [S] petrolTankHealth
    • [S] primaryColor
    • [S] rearWheels
    • [S] repair
    • [S] repairsCount
    • [S] roofLivery
    • [S] roofState
    • [S] secondaryColor
    • [S] setAppearanceDataBase64
    • [S] setArmoredWindowHealth
    • [S] setArmoredWindowShootCount
    • [S] setBumperDamageLevel
    • [S] setDamageStatusBase64
    • [S] setDoorState
    • [S] setExtra
    • [S] setGamestateDataBase64
    • [S] setHealthDataBase64
    • [S] setLightDamaged
    • [S] setMod
    • [S] setPartBulletHoles
    • [S] setPartDamageLevel
    • [S] setRearWheels
    • [S] setRoofOpened
    • [S] setScriptDataBase64
    • [S] setSpecialLightDamaged
    • [S] setWheelBurst
    • [S] setWheelDetached
    • [S] setWheelHasTire
    • [S] setWheelHealth
    • [S] setWheelOnFire
    • [S] setWheels
    • [S] setWindowDamaged
    • [S] setWindowOpened
    • [S] sirenActive
    • [S] tireSmokeColor
    • [S] wheelColor
    • [S] wheelsCount
    • [S] wheelType
    • [S] windowTint
  • Vehicle Client
  • Published with HonKit

Table

Tables

  • Cause of Death
  • Controls
  • Explosions
  • Frontend Sounds
  • IPLs
  • PED Bones
  • Vehicle Bones
  • Vehicle Colors
  • Vehicle Mods
  • Vehicle Seats
  • Vehicle Window Tint
  • Weapon Components
  • Weapon Pickups
  • Weapons
  • Weapon Tint
  • Weather

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