Used to emit an event to a single player. They will receive this event on client-side from the server.

Useful for opening WebViews, showing notifications, or triggering pretty much anything to show up on client-side.


alt.emitClient(player: Player, eventName: string, ...args: any[]): void

alt.emitClient(null, eventName: string, ...args: any[]): void

alt.emitClient(players: Player[], eventName: string, ...args: any[]): void

All of these are valid ways to use this function.


alt.emitClient(somePlayer, 'someCustomEvent', additional, args, can, go, here);

Real World Example

Base example simply emits an client-side event to the player who joins through the playerConnect event.

function someCallbackFunction(player) {
    alt.emitClient(player, 'customEventName', 'hello world');

alt.on('playerConnect', someCallbackFunction);

Optional Usage #1

This iteration of the emit will emit it to all players.

 alt.emitClient(null, 'customEventName', 'hello world')

Optional Usage #2

This iteration of the emit will emit it to players who are passed from a list.

const validPlayers = alt.Player.all.filter(player => === 'johnny');

 alt.emitClient(validPlayers, 'customEventName', 'hello world')

Retrieving the Event on Client Side

When an emitClient is sent to a player the client-side can retrieve this event by using the onServer function from alt.

Example being...

alt.onServer('customEventName', (arg1, arg2, etc) => {

These examples assume you have imported alt from alt-server.

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