Used to set or get the modKit that is applied to the vehicle.

Not all vehicles have modKits but you can use vehicle.modKitsCount to determine how many modKits are available for a vehicle. Each modKit has unique parts that go along with that specific modKit.

Returns a number.


vehicle.modKit: number;


const currentKit = vehicle.modKit;

// OR

vehicle.modKit = 1;

Real World Example

const vehicle = new alt.Vehicle('elegy', 0, 0, 0, 0, 0, 0);

if (vehicle.modKitsCount >= 1) {
    vehicle.modKit = 1;

These examples assume you have vehicle created or available on server-side

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