MLO Template Files

Save these as `.xml` and import them into your dlc.rpf

Table of Contents

_manifest.ymf

Save this an an .xml file to import it into Code Walker

<?xml version="1.0" encoding="UTF-8" standalone="no"?>
<CPackFileMetaData>
  <MapDataGroups/>
  <HDTxdBindingArray/>
  <imapDependencies/>
  <imapDependencies_2>
    <Item>
      <imapName>YMAP_NAME</imapName>
      <manifestFlags>INTERIOR_DATA</manifestFlags>
      <itypDepArray>
        <Item>YTYP_NAME</Item>
      </itypDepArray>
    </Item>
  </imapDependencies_2>
  <itypDependencies_2>
    <Item>
      <itypName>YTYP_NAME</itypName>
      <manifestFlags>INTERIOR_DATA</manifestFlags>
      <itypDepArray>
        <Item>v_electrical</Item>
        <Item>ex_Int_Office_01B_DLC</Item>
        <Item>int_lev_des</Item>
        <Item>v_minigame</Item>
        <Item>apa_int_mp_h_props</Item>
        <Item>ex_int_mp_h_accessories_ex</Item>
        <Item>v_office</Item>
        <Item>v_bar</Item>
        <Item>v_kitchen</Item>
        <Item>cutsobjects</Item>
        <Item>p_v_lev_des_skin</Item>
        <Item>lev_des</Item>
        <Item>ex_int_office_01_dlc</Item>
        <Item>hei_lev_des_mp_dlc</Item>
        <Item>ex_prop_exec_chairs</Item>
        <Item>v_lev_doors</Item>
        <Item>v_fastfood</Item>
        <Item>ex_Int_Office_02c_DLC</Item>
        <Item>int_retail</Item>
        <Item>ex_int_office_03_dlc</Item>
        <Item>hei_DLC_garage_high_NEW</Item>
        <Item>v_int_40</Item>
      </itypDepArray>
    </Item>
  </itypDependencies_2>
  <Interiors>
    <Item>
      <Name>COLISSION_NAME</Name>
      <Bounds>
        <Item>COLISSION_NAME</Item>
      </Bounds>
    </Item>
  </Interiors>
</CPackFileMetaData>

ymap_name.ymap

Save this an an .xml file to import it into Code Walker

<?xml version="1.0" encoding="UTF-8" standalone="no"?>
<CMapData>
  <name>YMAP_NAME</name>
  <parent/>
  <flags value="0"/>
  <contentFlags value="73"/>
  <streamingExtentsMin x="-786.76940000" y="-636.43710000" z="-580.81100000"/>
  <streamingExtentsMax x="598.04310000" y="744.31310000" z="444.18000000"/>
  <entitiesExtentsMin x="-119.05160000" y="31.28059000" z="-80.81096000"/>
  <entitiesExtentsMax x="-69.67457000" y="76.59537000" z="-55.82000000"/>
  <entities>
    <Item type="CMloInstanceDef">
      <archetypeName>COLISSION_NAME</archetypeName>
      <flags value="1572864"/>
      <guid value="0"/>
      <position x="-95.43555000" y="53.85010000" z="-64.17888000"/>
      <rotation x="0.00000000" y="0.00000000" z="0.22313030" w="-0.97478870"/>
      <scaleXY value="1.00000000"/>
      <scaleZ value="1.00000000"/>
      <parentIndex value="-1"/>
      <lodDist value="500.00000000"/>
      <childLodDist value="0.00000000"/>
      <lodLevel>LODTYPES_DEPTH_HD</lodLevel>
      <numChildren value="0"/>
      <priorityLevel>PRI_REQUIRED</priorityLevel>
      <extensions/>
      <ambientOcclusionMultiplier value="255"/>
      <artificialAmbientOcclusion value="255"/>
      <tintValue value="0"/>
      <groupId value="0"/>
      <floorId value="0"/>
      <defaultEntitySets/>
      <numExitPortals value="1"/>
      <MLOInstflags value="0"/>
    </Item>
  </entities>
  <containerLods/>
  <boxOccluders/>
  <occludeModels/>
  <physicsDictionaries>
    <Item>COLISSION_NAME</Item>
  </physicsDictionaries>
  <instancedData>
    <ImapLink/>
    <PropInstanceList/>
    <GrassInstanceList/>
  </instancedData>
  <timeCycleModifiers/>
  <carGenerators/>
  <LODLightsSOA>
    <direction/>
    <falloff/>
    <falloffExponent/>
    <timeAndStateFlags/>
    <hash/>
    <coneInnerAngle/>
    <coneOuterAngleOrCapExt/>
    <coronaIntensity/>
  </LODLightsSOA>
  <DistantLODLightsSOA>
    <position/>
    <RGBI/>
    <numStreetLights value="0"/>
    <category value="0"/>
  </DistantLODLightsSOA>
  <block>
    <version value="0"/>
    <flags value="0"/>
    <name>YMAP_NAME</name>
    <exportedBy>CodeWalker</exportedBy>
    <owner/>
    <time>31 oktober 2019 15:42</time>
  </block>
</CMapData>

ytyp_template.ytyp

Save this an an .xml file to import it into Code Walker

```xml <?xml version="1.0" encoding="UTF-8" standalone="no"?>

MODEL_NAME TEXTURE_NAME ASSET_TYPE_DRAWABLE MODEL_NAME COLISSION_NAME COLISSION_NAME ASSET_TYPE_ASSETLESS COLISSION_NAME MODEL_NAME LODTYPES_DEPTH_ORPHANHD PRI_REQUIRED V_ILev_J2_Door LODTYPES_DEPTH_HD PRI_REQUIRED </entities> limbo int_lost_small 0 COLISSION_NAME int_lost_small 1 15.22700000 -15.28900000 -6.83800000 15.24300000 -16.29700000 -4.41900000 15.24300000 -19.62100000 -4.41900000 15.24300000 -19.62100000 -6.89200000 </Item> YTYP_NAME ```

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