Used to set the set / reset the amount of times a window was shot.
vehicle.setArmoredWindowShootCount(window: number, amount: number): void;
Real World Example
const vehicle = new alt.Vehicle('elegy', 0, 0, 0, 0, 0, 0); vehicle.setArmoredWindowShootCount(0, 0);
These examples assume you have vehicle created or available on