• Introduction
  • Server
    • [S] alt.clearEveryTick
    • [S] alt.clearInterval
    • [S] alt.clearNextTick
    • [S] alt.clearTimeout
    • [S] alt.emit
    • [S] alt.emitAllClients
    • [S] alt.emitClient
    • [S] alt.everyTick
    • [S] alt.getNetTime
    • [S] alt.getResourceExports
    • [S] alt.getResourceMain
    • [S] alt.getResourcePath
    • [S] alt.hash
    • [S] alt.hasResource
    • [S] alt.log
    • [S] alt.logError
    • [S] alt.logWarning
    • [S] alt.nextTick
    • [S] alt.off
    • [S] alt.offClient
    • [S] alt.on
    • [S] alt.once
    • [S] alt.onceClient
    • [S] alt.onClient
    • [S] alt.restartResource
    • [S] alt.rootDir
    • [S] alt.sdkVersion
    • [S] alt.setInterval
    • [S] alt.setPassword
    • [S] alt.setTimeout
    • [S] alt.startResource
    • [S] alt.stopResource
    • [S] Vehicle
    • [S] alt.version
  • Client
    • [C] alt.addGxtText
    • [C] alt.Audio
    • [C] alt.Voice.activationKey
    • [C] alt.Voice.activityInputEnabled
    • [C] alt.Voice.muteInput
    • [C] alt.beginScaleformMovieMethodMinimap
    • [C] alt.clearEveryTick
    • [C] alt.clearInterval
    • [C] alt.clearNextTick
    • [C] alt.clearTimeout
    • [C] alt.doesConfigFlagExist
    • [C] alt.emit
    • [C] alt.emitServer
    • [C] alt.evalModule
    • [C] alt.everyTick
    • [C] alt.gameControlsEnabled
    • [C] alt.getConfigFlag
    • [C] alt.getCursorPos
    • [C] alt.getGxtText
    • [C] alt.getHeadshotBase64
    • [C] alt.getLicenseHash
    • [C] alt.getLocale
    • [C] alt.getMsPerGameMinute
    • [C] alt.getPermissionState
    • [C] alt.getStat
    • [C] alt.hash
    • [C] alt.hasResource
    • [C] alt.isConsoleOpen
    • [C] alt.isGameFocused
    • [C] alt.isInStreamerMode
    • [C] alt.isKeyDown
    • [C] alt.isKeyToggled
    • [C] alt.isMenuOpen
    • [C] alt.isTextureExistInArchetype
    • [C] alt.loadModel
    • [C] alt.loadModelAsync
    • [C] alt.loadYtyp
    • [C] alt.log
    • [C] alt.logError
    • [C] alt.logWarning
    • [C] alt.off
    • [C] alt.offServer
    • [C] alt.on
    • [C] alt.once
    • [C] alt.onceServer
    • [C] alt.removeGxtText
    • [C] alt.removeIpl
    • [C] alt.requestIpl
    • [C] alt.resetStat
    • [C] alt.setCamFrozen
    • [C] alt.setConfigFlag
    • [C] alt.setCursorPos
    • [C] alt.setInterval
    • [C] alt.setMsPerGameMinute
    • [C] alt.setPedDlcClothes
    • [C] alt.setPedDlcProp
    • [C] alt.setRotationVelocity
    • [C] alt.setStat
    • [C] alt.setTimeout
    • [C] alt.setWeatherCycle
    • [C] alt.setWeatherSyncActive
    • [C] alt.showCursor
    • [C] alt.takeScreenshot
    • [C] alt.takeScreenshotGameOnly
    • [C] alt.toggleGameControls
    • [C] alt.toggleVoiceControls
    • [C] alt.unloadYtyp
  • Bootcamp
    • 001 - The alt:V Client
    • 002 - alt:V Client Configuration
    • 003 - alt:V Server Binaries
    • 004 - Running Server Binaries
    • 005 - Understanding Resource Structure
    • 006 - Creating a Resource
    • 007 - Adding a Resource
    • 008 - Understanding VSCode & Javascript
    • 009 - Spawning the Player
    • 010 - Respawning the Player
    • 011 - Spawning a Vehicle
    • 012 - Installing a Chat Resource
    • 013 - Writing Commands
  • Concept
    • How to import alt:V natives
    • How to import alt:V packages
    • MongoDB Database
    • Radians and Degrees
    • Migrating from RAGE:MP
    • Server Events
    • Script ID
    • Using Events
    • What is Synchronized?
  • Snippet
    • Cayo Perico Island
    • Flickering Webview
    • Forward Vector of Entity
    • Using Help Text
    • Create a Marker
    • Create a Notification
    • Encryption / Password Hashing
    • Player Spotlight
    • How to Prototype Classes
    • Request Model
    • Pure JS SHA256
    • How to Create 2D & 3D Text Labels
    • How to use alt:V Voice
    • Teleport to Waypoint
  • Table
    • Cause of Death
    • GTA:V Controls
    • Explosion Types
    • Frontend Sounds
    • Missing Interiors - IPLs
    • Ped Bones
    • Vehicle Bones
    • Vehicle Color IDs
    • Vehicle Mods
    • Vehicle Seats
    • Vehicle Window Tint
    • Weapon Components
    • Weapon Pickups
    • Weapon Tint
    • Weapon List
    • Weather IDs
  • Mapping
    • Connecting 2 MLOs
    • Mapping Credits
    • Glass for MLOs
    • Lighting Flags
    • Creating MLO / Interior Lights
    • Mapping Links
    • Mapping Tips
    • Mirrors for MLOs
    • MLO Room Flags
    • Occlusions
    • Particle List
    • Portal Coordinates
    • Portal Flags
    • Mapping Setup
    • MLO Template Files
    • MLO Texture Information
    • Time Flags
    • Timecycle for Lighting
    • Vertex Colors
    • YMAP Flags
    • YTYP Flags
  • Natives
    • native.removeIpl
  • Player Server
    • [S] player.armour
    • [S] player.authToken
    • [S] player.clearBloodDamage
    • [S] player.currentWeapon
    • [S] player.dimension
    • [S] player.entityAimingAt
    • [S] player.flashlightActive
    • [S] player.getMeta
    • [S] player.getStreamSyncedMeta
    • [S] player.getSyncedMeta
    • [S] player.giveWeapon
    • [S] player.health
    • [S] player.hwidExHash
    • [S] player.hwidHash
    • [S] player.id
    • [S] player.ip
    • [S] player.kick
    • [S] player.maxArmour
    • [S] player.maxHealth
    • [S] player.model
    • [S] player.name
    • [S] player.netOwner
    • [S] player.ping
    • [S] player.pos
    • [S] player.removeAllWeapons
    • [S] player.removeWeapon
    • [S] player.rot
    • [S] player.seat
    • [S] player.setDateTime
    • [S] player.setMeta
    • [S] player.setStreamSyncedMeta
    • [S] player.setSyncedMeta
    • [S] player.setWeather
    • [S] player.socialId
    • [S] player.spawn
    • [S] player.valid
    • [S] player.vehicle
    • [S] player.visible
  • Player Client
    • [C] player.aimPos
    • [C] alt.Player.all
    • [C] player.armour
    • [C] player.entityAimingAt
    • [C] player.flashlightActive
    • [C] player.getMeta
    • [C] player.getStreamSyncedMeta
    • [C] player.getSyncedMeta
    • [C] player.headRot
    • [C] player.health
    • [C] player.id
    • [C] player.isAiming
    • [C] player.isInRagdoll
    • [C] player.isTalking
    • [C] alt.Player.local
    • [C] player.maxArmour
    • [C] player.maxHealth
    • [C] player.micLevel
    • [C] player.model
    • [C] player.moveSpeed
    • [C] player.name
    • [C] player.pos
    • [C] player.rot
    • [C] player.scriptID
    • [C] player.seat
    • [C] player.setMeta
    • [C] player.valid
    • [C] player.vehicle
    • [C] player.visible
  • Vehicle Server
    • [S] vehicle.activeRadioStation
    • [S] alt.Vehicle.all
    • [S] vehicle.bodyAdditionalHealth
    • [S] vehicle.bodyHealth
    • [S] vehicle.customPrimaryColor
    • [S] vehicle.customSecondaryColor
    • [S] vehicle.customTires
    • [S] vehicle.darkness
    • [S] vehicle.dashboardColor
    • [S] vehicle.daylightOn
    • [S] vehicle.deleteMeta
    • [S] vehicle.destroy
    • [S] vehicle.destroyed
    • [S] player.dirtLevel
    • [S] vehicle.doesWheelHasTire
    • [S] vehicle.driver
    • [S] vehicle.engineHealth
    • [S] vehicle.engineOn
    • [S] vehicle.flamethrowerActive
    • [S] vehicle.frontWheels
    • [S] vehicle.getAppearanceDataBase64
    • [S] vehicle.getArmoredWindowHealth
    • [S] vehicle.getArmoredWindowShootCount
    • [S] vehicle.getAttached
    • [S] vehicle.getAttachedTo
    • [S] vehicle.getBumperDamageLevel
    • [S] vehicle.getDamageStatusBase64
    • [S] vehicle.getDoorState
    • [S] vehicle.getExtra
    • [S] vehicle.getGamestateDataBase64
    • [S] vehicle.getHealthDataBase64
    • [S] vehicle.getMeta
    • [S] vehicle.getMod
    • [S] vehicle.getModsCount
    • [S] vehicle.getPartBulletHoles
    • [S] vehicle.getPartDamageLevel
    • [S] vehicle.getScriptDataBase64
    • [S] vehicle.getStreamSyncedMeta
    • [S] vehicle.getSyncedMeta
    • [S] vehicle.getWheelHealth
    • [S] vehicle.handbrakeActive
    • [S] vehicle.hasArmoredWindows
    • [S] vehicle.headlightColor
    • [S] vehicle.id
    • [S] vehicle.interiorColor
    • [S] vehicle.isLightDamaged
    • [S] vehicle.isSpecialLightDamaged
    • [S] vehicle.isWheelBurst
    • [S] vehicle.isWheelDetached
    • [S] vehicle.isWheelOnFire
    • [S] vehicle.isWindowDamaged
    • [S] vehicle.isWindowOpened
    • [S] vehicle.lightsMultiplier
    • [S] vehicle.livery
    • [S] vehicle.lockState
    • [S] vehicle.manualEngineControl
    • [S] vehicle.model
    • [S] vehicle.modKit
    • [S] vehicle.modKitsCount
    • [S] vehicle.neon
    • [S] vehicle.neonColor
    • [S] vehicle.nightlightOn
    • [S] vehicle.numberPlateIndex
    • [S] vehicle.numberPlateText
    • [S] vehicle.pearlColor
    • [S] vehicle.petrolTankHealth
    • [S] vehicle.pos
    • [S] vehicle.primaryColor
    • [S] vehicle.rearWheels
    • [S] vehicle.repair
    • [S] vehicle.repairsCount
    • [S] vehicle.roofLivery
    • [S] vehicle.roofState
    • [S] vehicle.rot
    • [S] vehicle.secondaryColor
    • [S] vehicle.setAppearanceDataBase64
    • [S] vehicle.setArmoredWindowHealth
    • [S] vehicle.setArmoredWindowShootCount
    • [S] vehicle.setBumperDamageLevel
    • [S] vehicle.setDamageStatusBase64
    • [S] vehicle.setDoorState
    • [S] vehicle.setExtra
    • [S] vehicle.setGamestateDataBase64
    • [S] vehicle.setHealthDataBase64
    • [S] vehicle.setLightDamaged
    • [S] vehicle.setMeta
    • [S] vehicle.setMod
    • [S] vehicle.setPartBulletHoles
    • [S] vehicle.setPartDamageLevel
    • [S] vehicle.setRearWheels
    • [S] vehicle.setScriptDataBase64
    • [S] vehicle.setSpecialLightDamaged
    • [S] vehicle.setStreamSyncedMeta
    • [S] player.setSyncedMeta
    • [S] vehicle.setWheelBurst
    • [S] vehicle.setWheelDetached
    • [S] vehicle.setWheelFixed
    • [S] vehicle.setWheelHasTire
    • [S] vehicle.setWheelHealth
    • [S] vehicle.setWheelOnFire
    • [S] vehicle.setWheels
    • [S] vehicle.setWindowDamaged
    • [S] vehicle.setWindowOpened
    • [S] vehicle.sirenActive
    • [S] vehicle.tireSmokeColor
    • [S] vehicle.valid
    • [S] vehicle.wheelColor
    • [S] vehicle.wheelsCount
    • [S] vehicle.wheelsType
    • [S] vehicle.windowTint
  • Vehicle Client
    • [C] alt.Vehicle.all
    • [C] vehicle.deleteMeta
    • [C] vehicle.gear
    • [C] alt.Vehicle.getByID
    • [C] alt.Vehicle.getByScriptID
    • [C] vehicle.getMeta
    • [C] vehicle.getStreamSyncedMeta
    • [C] vehicle.getSyncedMeta
    • [C] vehicle.handling
    • [C] vehicle.id
    • [C] vehicle.gear
    • [C] vehicle.maxGear
    • [C] vehicle.rpm
    • [C] vehicle.scriptID
    • [C] vehicle.setMeta
    • [C] vehicle.speed
    • [C] vehicle.speedVector
    • [C] alt.Vehicle.streamedIn
    • [C] vehicle.valid
    • [C] vehicle.wheelsCount
  • Published with HonKit

Mapping Links

Mapping & MLO Creation Links

Links that are useful for learning.

Stuyk's MLO Walkthrough (1 Hour)

Quick and fast way to learn.

https://www.youtube.com/watch?v=ccA70vQjp44

Stuyk's RPF Reference Files

https://drive.google.com/open?id=1TDdpJ0ciTAF2_-DKNewQc-9xBEDIboRX

Tobii's MLO Walkthrough

Long and more detailed tutorial.

Adds missing information that Stuyk may have overlooked.

https://www.youtube.com/watch?v=WDqoHzQ-0XM&list=PL3KgAhmoIEOU540c5hydM5KaVXeJcYiPF

GIMS Evo for 2016+

https://drive.google.com/open?id=1Uf4xfqKvWLSTTot_-R_npJLQwLPxar4O

GIMS 2016

https://drive.google.com/open?id=1G_9SkGH4PBvb1nFlhfyoimaCUsfDoAnJ

https://drive.google.com/open?id=15cbimS-pnbRV8y50EPCWkHUgRegTb6Ox

GIMS 2017

https://drive.google.com/open?id=17sqorKXcdfFVkj2RAxvI7Icnx0T5k6Of

https://drive.google.com/open?id=1NawfA6ZJBodU8WoeiW5jyW9v-jEs3HeI

GIMS Helper

https://www.gta5-mods.com/tools/gims-helper

CodeWalker Discord (Join for Latest Releases):

https://discord.gg/BxfKHkk

OpenIV

https://openiv.com/

DDS Tools for Photoshop

https://developer.nvidia.com/nvidia-texture-tools-adobe-photoshop

Image to Material Tool

http://boundingboxsoftware.com/materialize/

Dekurwinator's Information (VERY USEFUL)

https://dekurwinator-mods.bitrix24.site/

GTA V Map Helper

https://de.gta5-mods.com/tools/gta-v-map-helper-maxscript

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