getMeta
Used to store cross-resource accessible information. This functionality stores an object on a vehicle that can than be set with setMeta
This type of meta is only accessible where it is created.
If it is created on the client-side it is only accessible on the client-side.
If it's created on the server-side it is only accessible on the server-side.
Declaration
vehicle.getMeta(key: string): unknown;
Usage
const result = vehicle.getMeta('myData');
Real World Example
const result = alt.Player.local.vehicle.getMeta('myData');
// Data does not exist.
if (!result) {
return;
}
console.log(result);
These examples assume you have vehicle created or available on client-side