YTYP Flags
Credit to Dekurwinator
for getting these written out.
FLAG 0 =
FLAG 1 =
FLAG 2 =
FLAG 4 =
FLAG 8 =
FLAG 16 =
FLAG 32 = Static
FLAG 64 =
FLAG 128 =
FLAG 256 =
FLAG 512 = used in archetypes that uses clip dictionary (if 512 not used then 1024 is used instead)
FLAG 1024 = used in archetypes that uses clip dictionary (if 1024 not used then 512 is used instead)
FLAG 2048 =
FLAG 4096=
FLAG 8192 = don\'t cast shadows
FLAG 16384 =
FLAG 32768 =
FLAG 65536 =
FLAG 131072 = looks like its used for archetypes that have skeleton (mostly used for doors also in ydrs and yfts with skeleton)
FLAG 262144 =
FLAG 524288 =
FLAG 1048576 =
FLAG 2097152 =
FLAG 4194304 =
FLAG 8388608 =
FLAG 16777216 =
FLAG 33554432 =
FLAG 67108864 = enables (?) special attribute for door archetypes
FLAG 134217728 =
FLAG 268435456 =
FLAG 536870912 =
FLAG 1073741824 =
FLAG 2147483648 =
SPECIAL FLAG 0 = Special functions disabled
SPECIAL FLAG 1 = Modify Door Opening - When approached by player
SPECIAL FLAG 2 = Modify Door Opening - When approached by player
SPECIAL FLAG 3 = Modify Door Opening - When approached by player
SPECIAL FLAG 4 = Modify Door Opening - slides open (left\<->right)
SPECIAL FLAG 5 = Modify Door Opening - up/down 90 degrees (like garage door)
SPECIAL FLAG 6 = Modify Door Opening - When approached by player
SPECIAL FLAG 7 = Modify Door Opening - pushed by player
SPECIAL FLAG 8 = Modify Door Opening - When approached by player
SPECIAL FLAG 9 = Modify Door Opening - doors move in contact with player in 90 degrees to left
SPECIAL FLAG 10 = Modify Door Opening - vertical auto move in straight line up/down when player approach
SPECIAL FLAG 11 = Modify Door Opening - slides left \<-> When approached by player, no door collision
SPECIAL FLAG 12 = Modify Door Opening - doors move in contact with player in 90 degrees to left
SPECIAL FLAG 13 = Modify Door Opening - slides left \<-> When approached by player, no door collision
Above tested with doors where bone is located on left down corner