player.getStreamSyncedMeta
Description
Used to store cross-resource accessible information. This functionality stores an object on a player that can than be set with setStreamSyncedMeta. This can also be accessed on client-side.
The player on client-side is only updated if they are in streaming range of another player.
This type of meta is accessible anywhere but can only be set on server-side.
Syntax
getStreamSyncedMeta(key: string): void;
You can store literally anything. Except functions.
Real World Example
const data = player.getStreamSyncedMeta('myData');
if (!data) {
// Does does not exist.
return;
}
console.log(data);