Malcom reached out after asking the question and provided a bit of information regarding glass and such. When you're setting up your material in GIMS Evo here's what he recommends.
Vertex Color Recommendation: YELLOW
This is recommended because it looks good at all hours.
Shader: Glass Parameter Set: glass_pv_env
Texture for Glass
If that link above somehow manages to expire. It's basically a gray .dds file with a 10% alpha channel.
In that same texture box you should set these parameters:
Type: Regular Pixel Format: A8R8G8B8 Usage: Unknown
There are also a handful of boxes below this one that have sliders.
You won't have to change these too much.
Probably only change
Specular Intensity to
Mess with these for different effects.
Should look like this if you have lighting setup in your 3DS Max instance.