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MongoDB

MongoDB is a NoSQL database that is incredibly simple to use. It is highly recommended for JavaScript based environments as working with MongoDB is a seamless experience in Typescript, and JavaScript. It's easy to get started with and there are a few good ORM's that will assist you with managing your database.

MongoDB can compete with the likes of MySQL, MariaDB, PostgreSQL, etc.

Simply Mongo

This is a small repository that I have created that lets you utilize a very simple database handler that is more than enough for the average developer. It was solely created to help new developers who want to just store data without overthinking it.

Read More on Simply Mongo's NPM Package

Install by Command

$ npm install simplymongo

How to Initialize your Database

You'll likely want to use this pattern in your startup.js file on your server-side.

startup.js - server side

This is the main entry point for a resource.

This is where you should define a new Database.

import * as sm from 'simplymongo';

sm.onReady(establishConnection);

async function establishConnection() {
    import('./bigImportFile.js');
    // You don't have to actually wait on any of these to load. Just an fyi.
}

new sm.Database('mongodb://localhost:27017', 'mydb', ['accounts', 'characters']);
// new sm.Database('mongodb://localhost:27017', 'mydb', ['accounts', 'characters'], 'username', 'password');

bigImportFile.js - server side

This is a file that should be loaded after the database is connected and ready for use.

import('./someFile.js'); // Let's say this one has a db instance in it.
import('./someOtherFile.js');

someFile.js - server side

This file will represent a way to safely obtain a database in any other file loaded after the startup.js file.

import alt from 'alt-server';
import * as sm from 'simplymongo';

const db = sm.getDatabase();

How to Use Your Database

After initializing your database and loading your next file you should start using sm.getDatabase() to fetch your database instance.

This is how we begin speaking with our database and sending it instructions.

Fetching your Existing Database Connection

import alt from 'alt-server';
import * as sm from 'simplymongo';

const db = sm.getDatabase();

Understand what Await Means

Real quick it's important you have a basic understanding of Asynchronization Events

alt.on('playerConnect', handleAsyncEvent);

// <----- We use this identifier to tell the function it is meant to use 'await'.
async function handleAsyncEvent(player) {
    // This function will spin up a seperate event where it waits to return this event.
    // This will not block this function from being called multiple times.
    // In fact you can call this function as much as you want and it'll never hold up any other code.
    const accounts = await db.fetchAllByField('socialclub', player.socialId, 'accounts');

    if (accounts.length >= 1) {
        console.log(`You found a document!`)
        console.log(accounts[0]); // Arrays start at 0. Not 1. Fuck lua.
    }
}

Inserting New Data and Fetching Existing Data

// Let's use the player's social club id to handle some things.
// It is HIGHLY recommended to NOT do this.
// Just use this as an example.
const socialclub = player.socialId;

// Fetch all accounts that match the social club id.
const accounts = await db.fetchAllByField('socialclub', socialclub, 'accounts');
let account;

// Check if no accounts exist with this social club.
if (accounts.length <= 0) {
    // Construct a document for the player.
    const newDocument = {
        username: player.name,
        socialclub,
        lastip: player.ip,
        bank: 9000,
        cash: 9000,
        logins: 0
    };

    // This will insert a new document object. Then return the new document with its _id
    // (DocumentObject, CollectionName, returnDocument?)
    account = await db.insertData(newDocument, 'accounts', true);
} else {
    // This will assign the only document we found if it exists. To the account variable.
    account = accounts[0];
}

Updating Data for a Player

// Update the IP on each login.
// Yes player max health is 200.
await db.updatePartialData(account._id, { health: 200 }, 'accounts');

// You can also update multiple sets of data for a player at once.
await db.updatePartialData(account._id, { health: player.health, armour: player.armour  }, 'accounts');

// You can also update a player.data object by spreading it into the parent object.
// This is known as `Save All`.
await db.updatePartialData(account._id, { ...player.data  }, 'accounts');

Setting up a player.data Object

I only recommend this because it's very easy to manage data on a player this way.

Just keep in mind that data assigned to a player cannot be shared across server resources.

// Check the ID of the player. This is unique based on the social club lookup.
// You can definitely replace social club with username.
// Lets go ahead and fetch the data down based on the id.
const account = await db.fetchData('_id', account._id, 'accounts');

// If you don't know an id lookup through other data types.
// Like usernames, emails, etc.
/*
    This should return a structure similar to the following.
    {
       _id,
       username,
       socialclub,
       lastip,
       logins,
        bank
    }
*/

// Now that we have account with some data in it. Let's talk about accessing and updating data.
// If you use a single resource. Use this pattern.
player.data = account;

The player.data Update Pattern

This is a really simple pattern for keeping your database efficient.

You should only be reading from your database once in a while and not all of the time.

// Assume we're continuing with the code created in the above snippet.
player.data.money += 500;
player.data.bank -= 500;

player.setSyncedMeta('money', player.data.money);
player.setSyncedMeta('bank', player.data.bank);

// Update the money and bank data.
await db.updatePartialData(player.data._id, { money: player.data.money, bank: player.data.bank  }, 'accounts');

Pretty easy to update and manage!

You can improve this by using Prototyping on a Player to extend their functionality.

alt.Player.prototype.saveField = async function(fieldName, fieldValue, sync = false) {
    if (sync) {
        this.setSyncedMeta(fieldName, this.data[fieldName]);
    }

    await db.updatePartialData(this.data._id, { [fieldName]: fieldValue }, 'accounts');
}

Then you can simply call from anywhere inside of a single resource. Pretty nice.

player.saveField('money', player.data.money, true);

Deleting a Document

You can delete documents by supplying an _id.

await db.deleteById(player.data._id, 'accounts');

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