Used to store cross-resource accessible information. This functionality stores an object on a player that can than be accessed with getMeta
This type of meta is only accessible where it is created.
If it is created on the client-side it is only accessible on the client-side.
If it's created on the server-side it is only accessible on the server-side.
vehicle.setMeta(key: string, value: any): void;
vehicle.setMeta('myData', 'hello world');
Real World Usage
alt.Player.local.vehicle.setMeta('myData', 'hello world');
These examples assume you have vehicle created or available on