player.getSyncedMeta

Description

Used to store cross-resource accessible information. This functionality stores an object on a player that can than be set with setSyncedMeta. This can also be accessed on client-side.

This type of meta is accessible anywhere but can only be set on server-side.

Syntax

getSyncedMeta(key: string): void;

Real World Example

const result = player.getSyncedMeta('myData');
if (!result) {
    // Data does not exist
    return;
}

console.log(result);

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