Used to store cross-resource accessible information. This functionality stores an object on a player that can than be accessed with getSyncedMeta. This can also be accessed on client-side.

This type of meta is accessible anywhere but can only be set on server-side.


setSyncedMeta(key: string, value: any): void;

You can store literally anything. Except functions.

Real World Example

player.setSyncedMeta('myData', 'hello from meta');

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